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| ghostEdge (GModel *model, const int num, const int partition) |
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virtual | ~ghostEdge () |
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virtual GeomType | geomType () const |
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virtual void | setPartition (const int partition) |
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virtual int | getPartition () const |
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bool | saveMesh () const |
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void | saveMesh (bool saveMesh) |
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bool | haveMesh () const |
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void | haveMesh (bool haveMesh) |
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virtual std::map< MElement *, int > & | getGhostCells () |
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void | addLine (MLine *l, int onWhichPartition) |
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void | addElement (int type, MElement *e, int onWhichPartition) |
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| discreteEdge (GModel *model, int num, GVertex *_v0, GVertex *_v1) |
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| discreteEdge (GModel *model, int num) |
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| discreteEdge (GModel *model) |
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virtual | ~discreteEdge () |
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virtual GPoint | point (double p) const |
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virtual SVector3 | firstDer (double par) const |
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virtual double | curvature (double par) const |
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virtual bool | haveParametrization () |
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virtual Range< double > | parBounds (int) const |
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int | createGeometry () |
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virtual void | mesh (bool verbose) |
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int | minimumDrawSegments () const |
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virtual int | minimumMeshSegments () const |
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virtual SPoint2 | reparamOnFace (const GFace *face, double epar, int dir) const |
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bool | writeParametrization (FILE *fp, bool binary) |
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bool | readParametrization (FILE *fp, bool binary) |
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| GEdge (GModel *model, int tag, GVertex *v0, GVertex *v1) |
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| GEdge (GModel *model, int tag) |
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virtual | ~GEdge () |
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virtual void | deleteMesh () |
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void | setBeginVertex (GVertex *gv) |
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void | setEndVertex (GVertex *gv) |
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virtual GVertex * | getBeginVertex () const |
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virtual GVertex * | getEndVertex () const |
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void | setVertex (GVertex *const f, const int orientation) |
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void | setMeshMaster (GEdge *master, const std::vector< double > &) |
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void | setMeshMaster (GEdge *master, int sign) |
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void | reverse () |
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void | addFace (GFace *f) |
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virtual void | delFace (GFace *f) |
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virtual int | dim () const |
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virtual GEntity * | getParentEntity () |
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virtual std::vector< GVertex * > | vertices () const |
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virtual void | setVisibility (char val, bool recursive=false) |
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virtual void | setColor (unsigned int val, bool recursive=false) |
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virtual bool | isSeam (const GFace *face) const |
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virtual SBoundingBox3d | bounds (bool fast=false) |
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virtual SOrientedBoundingBox | getOBB () |
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virtual std::list< GRegion * > | regions () const |
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virtual std::vector< GFace * > | faces () const |
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virtual std::size_t | numFaces () const |
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virtual bool | isOrphan () |
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virtual bool | containsParam (double pt) const |
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virtual SVector3 | position (double p) const |
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virtual SVector3 | secondDer (double par) const |
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virtual std::string | getAdditionalInfoString (bool multline=false) |
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virtual void | writeGEO (FILE *fp) |
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virtual void | writePY (FILE *fp) |
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bool | storeSTLAsMesh () |
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virtual bool | is3D () const |
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double | length () const |
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void | setLength (const double l) |
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double | length (const double &u0, const double &u1, const int nbQuadPoints=4) |
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double | prescribedMeshSizeAtVertex () const |
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double | prescribedMeshSizeAtParam (double u) |
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void | setMeshSizeParametric (const std::vector< double > u, const std::vector< double > lc) |
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void | setTooSmall (bool const b) |
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virtual bool | isMeshDegenerated () const |
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virtual void | getElementTypes (std::vector< int > &types) const |
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std::size_t | getNumMeshElements () const |
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std::size_t | getNumMeshElementsByType (const int familyType) const |
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std::size_t | getNumMeshParentElements () |
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void | getNumMeshElements (unsigned *const c) const |
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MElement *const * | getStartElementType (int type) const |
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MElement * | getMeshElement (std::size_t index) const |
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MElement * | getMeshElementByType (const int familyType, const std::size_t index) const |
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virtual void | resetMeshAttributes () |
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virtual bool | periodic (int dim) const |
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virtual Range< double > | parBoundsOnFace (GFace *face=nullptr) const |
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double | getLowerBound () const |
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double | getUpperBound () const |
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virtual bool | containsPoint (const SPoint3 &pt) const |
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virtual GPoint | closestPoint (const SPoint3 &queryPoint, double ¶m) const |
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virtual double | parFromPoint (const SPoint3 &P) const |
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virtual bool | refineProjection (const SVector3 &Q, double &u, int MaxIter, double relax, double tol, double &err) const |
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virtual bool | XYZToU (const double X, const double Y, const double Z, double &U, const double relax=1, bool first=true) const |
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void | relocateMeshVertices () |
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void | addLine (MLine *line) |
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void | addElement (int type, MElement *e) |
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void | removeElement (int type, MElement *e) |
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void | removeElements (int type) |
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virtual void | discretize (double tol, std::vector< SPoint3 > &dpts, std::vector< double > &ts) |
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SPoint3 | closestPointWithTol (SPoint3 &p, double tolerance) |
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virtual bool | reorder (const int elementType, const std::vector< std::size_t > &ordering) |
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void | addVerticesInSet (std::set< MVertex * > &, bool closure) const |
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virtual std::string | getTypeString () |
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| GEntity (GModel *m, int t) |
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virtual | ~GEntity () |
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void | deleteVertexArrays () |
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virtual std::vector< GEdge * > const & | edges () const |
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std::vector< GRegion * > | bindingsGetRegions () |
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std::vector< GFace * > | bindingsGetFaces () |
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std::vector< GEdge * > | bindingsGetEdges () const |
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std::vector< GVertex * > | bindingsGetVertices () |
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virtual bool | continuous (int dim) const |
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virtual double | period (int dim) const |
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virtual bool | degenerate (int dim) const |
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virtual bool | isFullyDiscrete () |
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virtual double | tolerance () const |
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virtual ModelType | getNativeType () const |
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virtual void * | getNativePtr () const |
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virtual int | getNativeInt () const |
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GModel * | model () const |
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int | tag () const |
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void | setTag (int tag) |
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virtual void | addPhysicalEntity (int physicalTag) |
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virtual std::vector< int > | getPhysicalEntities () |
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GEntity * | getMeshMaster () const |
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void | setMeshMaster (GEntity *) |
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void | setMeshMaster (GEntity *, const std::vector< double > &, bool updateCorrespondingVertices=true) |
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void | updateCorrespondingVertices () |
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void | copyMasterCoordinates () |
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virtual void | alignElementsWithMaster () |
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virtual char | getVisibility () |
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virtual char | getSelection () |
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virtual void | setSelection (char val) |
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virtual unsigned int | getColor () |
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virtual void | setColor (unsigned color, bool recursive=false) |
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virtual bool | useColor () |
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virtual std::string | getInfoString (bool additional=true, bool multiline=false) |
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virtual double | getMeshSize () const |
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virtual double | getMeshSizeFactor () const |
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bool | getAllElementsVisible () |
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void | setAllElementsVisible (bool val) |
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std::size_t | getNumMeshVertices () |
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MVertex * | getMeshVertex (std::size_t index) |
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void | addMeshVertex (MVertex *v) |
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void | removeMeshVertex (MVertex *v) |
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GVertex * | cast2Vertex () |
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GEdge * | cast2Edge () |
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GFace * | cast2Face () |
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GRegion * | cast2Region () |
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Definition at line 15 of file ghostEdge.h.