_a | linearSystemFull< scalar > | private |
_b | linearSystemFull< scalar > | private |
_parameters | linearSystemBase | protected |
_x | linearSystemFull< scalar > | private |
addToMatrix(int row, int col, const scalar &val) | linearSystemFull< scalar > | inlinevirtual |
addToRightHandSide(int row, const scalar &val, int ith=0) | linearSystemFull< scalar > | inlinevirtual |
addToSolution(int row, const scalar &val) | linearSystemFull< scalar > | inlinevirtual |
allocate(int nbRows) | linearSystemFull< scalar > | inlinevirtual |
clear() | linearSystemFull< scalar > | inlinevirtual |
getFromMatrix(int row, int col, scalar &val) const | linearSystemFull< scalar > | inlinevirtual |
getFromRightHandSide(int row, scalar &val) const | linearSystemFull< scalar > | inlinevirtual |
getFromSolution(int row, scalar &val) const | linearSystemFull< scalar > | inlinevirtual |
getParameter(const std::string &key) const | linearSystemBase | |
insertInSparsityPattern(int _row, int _col) | linearSystemBase | inlinevirtual |
isAllocated() const | linearSystemFull< scalar > | inlinevirtual |
linearSystem() | linearSystem< scalar > | inline |
linearSystemFull() | linearSystemFull< scalar > | inline |
matMult() | linearSystemBase | inlinevirtual |
normInfRightHandSide() const | linearSystemFull< scalar > | inlinevirtual |
normInfSolution() const | linearSystemBase | inlinevirtual |
preAllocateEntries() | linearSystemBase | inlinevirtual |
setParameter(const std::string &key, std::string value) | linearSystemBase | |
systemSolve() | linearSystemFull< scalar > | inlinevirtual |
zeroMatrix() | linearSystemFull< scalar > | inlinevirtual |
zeroRightHandSide() | linearSystemFull< scalar > | inlinevirtual |
zeroSolution() | linearSystemFull< scalar > | inlinevirtual |
~linearSystem() | linearSystem< scalar > | inlinevirtual |
~linearSystemBase() | linearSystemBase | inlinevirtual |
~linearSystemFull() | linearSystemFull< scalar > | inlinevirtual |