| _2Dto3D | backgroundMesh | private |
| _3Dto2D | backgroundMesh | private |
| _angles | backgroundMesh | private |
| _current | backgroundMesh | privatestatic |
| _distance | backgroundMesh | private |
| _hasDerivatives | simpleFunction< double > | protected |
| _octree | backgroundMesh | private |
| _sizes | backgroundMesh | private |
| _triangles | backgroundMesh | private |
| _val | simpleFunction< double > | protected |
| _vertices | backgroundMesh | private |
| backgroundMesh(GFace *, bool dist=false) | backgroundMesh | private |
| begin_triangles() | backgroundMesh | inline |
| begin_triangles() const | backgroundMesh | inline |
| begin_vertices() | backgroundMesh | inline |
| begin_vertices() const | backgroundMesh | inline |
| current() | backgroundMesh | static |
| end_triangles() | backgroundMesh | inline |
| end_triangles() const | backgroundMesh | inline |
| end_vertices() | backgroundMesh | inline |
| end_vertices() const | backgroundMesh | inline |
| getAngle(double u, double v, double w) const | backgroundMesh | |
| getMeshElementByCoord(double u, double v, double w, bool strict=true) | backgroundMesh | |
| getNumMeshElements() const | backgroundMesh | inline |
| getSmoothness(double u, double v, double w) | backgroundMesh | |
| getSmoothness(MElement *) | backgroundMesh | |
| gradient(double x, double y, double z, double &dfdx, double &dfdy, double &dfdz) const | simpleFunction< double > | inlinevirtual |
| hasDerivatives() | simpleFunction< double > | inlinevirtual |
| hessian(double x, double y, double z, double &dfdxx, double &dfdxy, double &dfdxz, double &dfdyx, double &dfdyy, double &dfdyz, double &dfdzx, double &dfdzy, double &dfdzz) const | simpleFunction< double > | inlinevirtual |
| inDomain(double u, double v, double w) const | backgroundMesh | |
| operator()(double u, double v, double w) const | backgroundMesh | virtual |
| print(const std::string &filename, GFace *gf, const std::map< MVertex *, double > &, int smooth=0) | backgroundMesh | |
| print(const std::string &filename, GFace *gf, int choice=0) | backgroundMesh | inline |
| propagate1dMesh(GFace *) | backgroundMesh | |
| propagateCrossField(GFace *, simpleFunction< double > *) | backgroundMesh | |
| propagateCrossField(GFace *) | backgroundMesh | |
| propagateCrossFieldByDistance(GFace *) | backgroundMesh | |
| propagateCrossFieldHJ(GFace *) | backgroundMesh | |
| set(GFace *) | backgroundMesh | static |
| setCrossFieldsByDistance(GFace *) | backgroundMesh | static |
| setElement(MElement *e) const | simpleFunction< double > | inlinevirtual |
| simpleFunction(double val=0.0) | simpleFunction< double > | inline |
| unset() | backgroundMesh | static |
| updateSizes(GFace *) | backgroundMesh | |
| ~backgroundMesh() | backgroundMesh | private |
| ~simpleFunction() | simpleFunction< double > | inlinevirtual |