_2Dto3D | backgroundMesh | private |
_3Dto2D | backgroundMesh | private |
_angles | backgroundMesh | private |
_current | backgroundMesh | privatestatic |
_distance | backgroundMesh | private |
_hasDerivatives | simpleFunction< double > | protected |
_octree | backgroundMesh | private |
_sizes | backgroundMesh | private |
_triangles | backgroundMesh | private |
_val | simpleFunction< double > | protected |
_vertices | backgroundMesh | private |
backgroundMesh(GFace *, bool dist=false) | backgroundMesh | private |
begin_triangles() | backgroundMesh | inline |
begin_triangles() const | backgroundMesh | inline |
begin_vertices() | backgroundMesh | inline |
begin_vertices() const | backgroundMesh | inline |
current() | backgroundMesh | static |
end_triangles() | backgroundMesh | inline |
end_triangles() const | backgroundMesh | inline |
end_vertices() | backgroundMesh | inline |
end_vertices() const | backgroundMesh | inline |
getAngle(double u, double v, double w) const | backgroundMesh | |
getMeshElementByCoord(double u, double v, double w, bool strict=true) | backgroundMesh | |
getNumMeshElements() const | backgroundMesh | inline |
getSmoothness(double u, double v, double w) | backgroundMesh | |
getSmoothness(MElement *) | backgroundMesh | |
gradient(double x, double y, double z, double &dfdx, double &dfdy, double &dfdz) const | simpleFunction< double > | inlinevirtual |
hasDerivatives() | simpleFunction< double > | inlinevirtual |
hessian(double x, double y, double z, double &dfdxx, double &dfdxy, double &dfdxz, double &dfdyx, double &dfdyy, double &dfdyz, double &dfdzx, double &dfdzy, double &dfdzz) const | simpleFunction< double > | inlinevirtual |
inDomain(double u, double v, double w) const | backgroundMesh | |
operator()(double u, double v, double w) const | backgroundMesh | virtual |
print(const std::string &filename, GFace *gf, const std::map< MVertex *, double > &, int smooth=0) | backgroundMesh | |
print(const std::string &filename, GFace *gf, int choice=0) | backgroundMesh | inline |
propagate1dMesh(GFace *) | backgroundMesh | |
propagateCrossField(GFace *, simpleFunction< double > *) | backgroundMesh | |
propagateCrossField(GFace *) | backgroundMesh | |
propagateCrossFieldByDistance(GFace *) | backgroundMesh | |
propagateCrossFieldHJ(GFace *) | backgroundMesh | |
set(GFace *) | backgroundMesh | static |
setCrossFieldsByDistance(GFace *) | backgroundMesh | static |
setElement(MElement *e) const | simpleFunction< double > | inlinevirtual |
simpleFunction(double val=0.0) | simpleFunction< double > | inline |
unset() | backgroundMesh | static |
updateSizes(GFace *) | backgroundMesh | |
~backgroundMesh() | backgroundMesh | private |
~simpleFunction() | simpleFunction< double > | inlinevirtual |